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Because you won't be investing much in health or wear much armor, you'll need all the help you can get. (Though magic mods can help with that.)īut they're still necessary due to how fragile you are. They don't last nearly long enough in my opinion. I won't lie - I actually hate the mage armor spells. You don't want to use up so much of it with Destruction spells that you don't have any left to summon your zombie! Alteration - Mage Armor Even though fire does more damage, the utility of ice is what makes these spells rock. I specifically remember a friend of mine telling me that he always had better luck using ice spells than fire. Ice spells are great because they slow your enemy down and sap their stamina. This is especially important when you don't have corpses available for summoning.
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Most of your damage output will come from zombies, but you still need to be able to defend yourself. I don't have to tell you how useful this is, especially when you max out Conjuration and get to the point of having two summons!īut summoning the dead isn't the only trick up your sleeve. Even though Atronachs can be useful for getting the first few enemies down, they aren't your focus.īy focusing on the necromancy line of spells and perks, you get bigger, beefier, longer-lasting zombies. Necromancers bring dead things back to life. This is probably the most obvious, which is why I wanted to put it up front. They're naturally slanted towards Conjuration, which is the heart and soul of the necromancer. Then you turned to the dark side.īretons aren't a bad choice, either. So you could come up with a backstory that you were a Dunmer coming to Skyrim for a better life but became disgusted with how poorly you and your kin were treated. At least, they aren't perceived that way. They're skilled with magic, are somewhat sneaky, and aren't the most upstanding citizens in Skyrim. Something about Dark Elves make them seem like the natural fit. Without further ado, here are my recommendations: Race - Dunmer (Dark Elves) or Breton This isn't a min/max build, but instead meant to help you look, act, and feel like a necromancer. Keep in mind too that I'm recommending things from the standpoint of roleplaying. This is, in my opinion, the best way to play a necromancer in Skyrim Special Edition without throwing in the crazy customization that mods bring. That's why I wanted to put together a short guide to help you out. For example, if you wear heavy armor, use a two-handed weapon, and raise the dead, you're more of a death knight than a necro. but when you stray too much, you aren't really playing a necromancer anymore.
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